TheodoreAI

Physicist in theory, software engineer in practice.

Github Data

Followers 67
Following 50

Links

AI Project

Public repos: 56Public gists: 0

glman-app-geometry-shader

The following shaders program has the following pipeline steps: vertex, geometry, and fragment, in this case we look at changing the isomorphism of an object file by changing the geometry of the input triangles to lines in the geometry shader.
star: 0fork: 0
language: GLSL
created at: 2025-03-04
updated at: 2025-03-04

glman-app-explosion

The following shader project incorporates vertex, geometry, and fragment shaders.
star: 0fork: 0
language: GLSL
created at: 2025-02-22
updated at: 2025-02-22

glman-app-snake

The following shaders projects is a snake in a cube mapp. The snake can move around and grow in size upon ingesting small spheres. 0.0
star: 0fork: 0
language: GLSL
created at: 2025-02-21
updated at: 2025-02-21

glman-app-image-manipulation

The following project shows a few image manipulation techniques implemented in shaders. The techniques are magnification, whirling, and mosaic'ing.
star: 0fork: 0
language: GLSL
created at: 2025-02-14
updated at: 2025-02-21

glman-app-cube-mapping

The following shaders project implements cube mapping.
star: 0fork: 0
language: GLSL
created at: 2025-02-10
updated at: 2025-02-12

glman-app-noise-displacement

We generate a vert/frag shader app to add amplitude and frequency noise and displacement mapping. Please remember, noise is added to make the eerily perfect graphics a bit imperfect for added realism.
star: 0fork: 0
language: GLSL
created at: 2025-01-27
updated at: 2025-01-30

glman-app-mapping-lighting

Displacement mapping and lighting concepts applied.
star: 0fork: 0
language: GLSL
created at: 2025-01-15
updated at: 2025-01-30